The composers of Halo Infinite did an excellent job of taking the series’ famous themes and updating them for this game. When you’re fighting off hordes of Banished and that heroic music kicks in, you feel completely unstoppable. Halo Infinite is one of those games that proves music doesn’t just need to be a backdrop, but that it can elevate gameplay. Halo has always had a strong music game, but the soundtrack in Halo Infinite is excellent.
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The look of Halo Infinite reminds me more of early games in the series than Halo 4 or 5 – more colorful with perhaps less focus on looking ultra-lifelike (though the character models still look great and detailed).Īnd the music.
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I played Halo Infinite on a PC with an RTX 3070 and it looked fantastic.
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The graphics, on the whole, look great, and to my eye, they’re a major upgrade over the graphics we saw in the campaign demo a year ago. In fact, the voice acting is easily one of the best things about Halo Infinite, with stellar performances from just about everyone. Across the board, the voice acting in this game is fantastic. Even Chief gets a few moments that threaten some depth of character, and it’s nice to see those as the Halo series gets older. There are some enemies who I feel maybe didn’t get as much screen time as they deserved, but the main antagonists get some good moments. Master Chief, of course, is a man of few words as always, but the characters who surround him are well-written for the most part. I think the writing in this game is solid, with good characterization for many of the main characters and some witty dialogue in places (like the trash talk from Grunts when they see Master Chief bite it). I would expect someone who is new to the Halo franchise to be completely lost from the get-go, but even with just a partial familiarity with the Reclaimer saga, I was able to understand what was happening. I thought the story was good and surprisingly engaging even though I’m not as tuned in to the larger Halo plot as I was back in the Halo 3 and Halo: Reach days. The story is straightforward enough and, in that sense, it does feel more like the Halo games in the original trilogy to me. There’s still a lot happening in Halo Infinite‘s campaign, but I wouldn’t say it was a hard-to-follow game. I’ve heard some complaints about Halo 5‘s narrative as well, and after watching some videos recapping it, I can understand why some may have felt let down. The last Halo campaign I played was Halo 4, and though that was a long time ago, Master Chief’s narrative with Cortana sticks out as a high point, while I remember the arc with the Didact being convoluted.
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I feel I should point out that I haven’t played Halo 5: Guardians or Halo Wars 2, which both are direct lead-ins to this game. Halo Infinite is the next entry in the “Reclaimer” saga (which is no longer just a trilogy, it should be noted) and also something of a soft reboot for the series, and it manages to feel like both.
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Not only can you use it to swing around the open world and battlefields (which is a lot of fun), but you can also use it to grapple enemies or grab weapons from far away.Īs far as the story is concerned, I won’t get into any specifics here so those who wish to go in unspoiled can do so. Some of these abilities are more useful than others, but the Grappleshot really stands out among them just because of its versatility. Among those items is the Chief’s new Grappleshot, which has been featured in a lot of marketing for the game. Master Chief also has a number of armor abilities that can be upgraded with Spartan Cores, which are scattered around Halo Infinite‘s open world. It’s a good system but, of course, it’s not like resupplying at a FOB is ever necessary considering that enemies serve as an endless supply of weaponry too. Valor, in turn, unlocks weapons and vehicles you can obtain at forward operating bases. Forward operating bases have a practical use as fast travel and resupply points, while completing any objective in the open world will earn you Valor. The open-world objectives are fun enough, but they did start to feel repetitive as I got deeper into the campaign. It feels like Halo reinventing itself, sort of in the way Breath of the Wild reinvented The Legend of Zelda (though not nearly as dramatic). So yeah, “semi-open world” fits the feel of Halo Infinite perfectly, and that approach to design makes it stand out from its predecessors.